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- Eastern Alamance High School
- Computer Apps 2
- Caison
- 2.02 Key Terms
2.02 Key Terms
Computer Apps 2 with Caison at Eastern Alamance High School
About this deck
By: Heather Thomas
Created: 2010-11-02
Size: 27 flashcards
Views: 3
Created: 2010-11-02
Size: 27 flashcards
Views: 3
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persistence of Vision
Example: refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.
Frame-by-Frame Animation
Example: what appears to be continuous motion is actually a series of many different frames. Each frame shows the same graphic with a tiny amount of position change to simulate motion.
Computer Assisted Animation
The computer is used to make the animation process quicker and easier. it usually involves 2-D images that can be hand-drawn and scanned into the computer or drawn directly into the computer using graphics tablets. The images are positioned into keyframes containing the most important movements.
Computer Generated Animation
All images, objects and animation are created on the computer. Tyically uses 3-D images. It adds two steps to the animation process. 1. modeling-process of creating a wireframe structure of the 3-D object and scenes. 2.Rendering-process of applying colors, textures, shadows, transparency, etc.
Path Animation
Examples: also called vector animation. An object follows a path which is a line, or vector, inserted by the animator.
morphing animation
a shortened term for metamorphosing. a technique in which one image is gradually turned into another.
Programming or scripting-Based Animation
Requires knowledge of a programming or scriping language. created by using scrupting languages such as Javascript.
Rollovers
Also called mouseovers. when the mouse is moved over an image it changes to a different image so quicklythat it looks as if the change has occurred in a single instant. they are created in scripting languages.
Stop Motion Animation
Processof manipulating real-world objects and photographing them one frame at a time. very popular method with the film industry until computer generated imagery became possible. now used mainly in clay animation.
Stage
the part of the animation program window where the animator's content is composed and manipilated
Frame
a single still image in a video animation.
Keyframe
show where the key (most important) actions accur
timeline
the part of the animation program window that organizes and controls an animation's content over time using layers and frames.
Library
used to store frequently used graphics, movie clips, and buttons.
playhead
the vertical red marker in the timeline that shows which frames are created between the keyframes that are needed to create that illusion of movement.
scrubbing
dragging the playhead across the timeline in order to preview an animation
tween(ing)
an animation process in which frames are created between the keyframes that are needed to create the illusion of movement.
compression
the process of reducing the space required to store data by efficiently encoding the content.
mp3
A standard format music files sent over the internet that compresses music.
WAV
the standard format for sound files on Windows-based computers
executable file
a program file that can caise an application to run on your computer when it is opened.
plug-in
a hardware or software application that adds a specific feature to a browser.
standalone player
a program that can work independently of a browser to play audio or video files.
bandwidth
the amount of data that can be transmitted over a network in a given amount of time.
streaming
a procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rater than waiting for the complete files to download first.
streaming rate
the rate in frames per second at which the movie is downloaded
playback rate
the in frames per second at which the movie plays.
About this deck
By: Heather Thomas
Created: 2010-11-02
Size: 27 flashcards
Views: 3
Created: 2010-11-02
Size: 27 flashcards
Views: 3
About StudyBlue
STUDYBLUE makes things that make you better at school.
Things like online flashcards with photos and audio.
Things like personalized quizzes and friendly reminders about when (and what) to study next.
Think of it as a digital backpack™: access to all of your study materials online and on your phone.
STUDYBLUE exists to make studying efficient and effective for every student, for free. Join us.
“I have used this website for three exams, and I see a huge difference in my test results.”
Naj
Naj