exam 1 ch 1-3
Recreation And Park Management 2100 with Rabinowitz at Appalachian State University
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Created: 2011-10-01
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-Piaget
- prepares us for adult life by teaching teamwork, role playing, rules
- practice motor ability and early play is sensory motor
- ex. playing house dress up
Play Theories- Practice (Groos)
- helps a species survive by practicing skills
- more adaptable and intelligent species= longer protection as infants essential for learning playing and perfecting skills
- work out pent up emotions and frustrations
- unresolved events or repeat days events with more satisfactory outcomes
- power over objects (imaginary and real)
- Plato= need for pleasure was necessary element in pursuit of knowledge
- muscles to grow stronger= we must rest
- recuperation
- ex - headphones after test
- children pass through all developmental stages of human race
- activities that re-enact events from our history as a race are more rewarding
- ex- hunting shooting hide n seek chasing
- dont reflect history
- play reporoduces biological evolution
- If child throws the object away, possible expression of revenge
- play tendencies are stimulated but after energy is used tendencies subside
- weakness is that children often play beyond point of exhaustion
- replicate past events to relive sit. with positive outcomes
- infant form of ability to deal with experience
- others first treated as things
- learning is necessary to discover play
- macro= replication of play
- micro= play be shared with others
- Seek stimulation
- boredom sets in you may seek arousal, thrill seeking, disinhibition
- ex- counting tiles on ceiling
- we play to satisfy psychic needs not satified through our work
- boredom motivates some play behavior but not work related
- ex- librarians playing chess
- need to test environment, solve problems, and gain a sense of mastery and accomplishment
- we play to be social
- ex- playground movement
Play Theories- What good are they?
- no single theory can explain all leisure behavior
- understand people and conflicts better if we understand motivations
- play is the best motivator
- defines lifestyles, industries, and major resource allocations
- 1. completely involve, focused, concentrating- either due to innate curiosity or training
- 2. sense of ecstasy
- 3. great inner clarity- knowing what needs to be done
- 4. knowing the activity is doable- skill are adequate
- high challenge + low skill = anxiety
- low challenge + high skill = boredom
- high challenge + high skill = flow
- low challenge + low skill = apathy
How does it feel to be in flow?
- Sense of serenity- no worries about self, afterwards feeling of tanscending ego
- timeliness- thoroughly focused on present
- Intrinsic motivation- what produces flow becomes its own reward
apathy boredom, relaxation, control, flow, arousal, anxiety, worry, apathy
- clear need to overcome initial resistance to do other than apathetic activities
- challenging activity that req. skill
- merging of action and awareness
- clear goals and feedback
- concentration on task
- loss of self consciousness
- transformation of time
- paradox of control
- lies in the society that has disengaged children from nature and imposed artificial environment when they are not evolved
- condition caused by cumulative human costs of alienation from nature, senses, attention, higher rates physical/emot. illness
- dev= systematic change in individual that begins from conception and ends with death
- Mat= biologcial systematic changes, nature
- cognition= process of applying our knowledge and info to our surroundings and sits.
- dev is affected by other componts
- sensorimotor-birth-2, constructs meaning out of world through the senses
- preop thought= 2-7, connecting world with words and images
- concrete= 7-12, logically about concrete events and classify obj
- formal= 12 yr. capable of reaoning & abstrac
Piaget's sensorimotor stage
- development based on info obtained through senses or body movements
- object permanence (a hidden object still exists)
- goal directed actions
- ex. baby plans something
- beginning of mental operations
- operations: child can think about doing somehting without doing it
- decentering: obj is red and square
- egocentrism: sees world from own view
- reversible thinking: think backward
- collective monologue: group talk
Piaget's concrete operational stage
- hands on thinking
- conservation: characteristics of obj remain the same changes in appearance
- seriation: can organize obj in sequential order by size weight volume
- classification: group obj
- compensation: change in dimension can offset changes
- scientific, hypothetical, inductive reasoning stage: what if?
- adolescent egocentrism: shares one's thoughts, feelings, and concerns
- achieved in areas of interest and experience- do we all reach the 4th stage?
- extremely active, rest needed
- roles form
- large muscle control is superior
- difficulties focusing on small print or obj
- often underestimate danger (accident rates at a peak)
- preop thought to concrete thought
- attention span is short
- learning fun
- rapid and uneven
- girls go into puberty before boys
- concrete to formal op thought
- industry versus inferiority
- identiy
- appearance (clothing)
- gender roles
- socialization with peers
- formal thought
- hypothesis testing
- follow the leader- peer groups, cliques
- sense of humor developed
- identity vs role confusion
- occupational testing
- sexual identity confusion
- rites of passage
- leisure education
- full adult physical development
- formal operation
- autonomy as an ind.
- genuine interest in welfare of others
- college based
- commercial recreation
- peer centered
- intimacy vs. isolation
- flying the coop
- marriage, family, friendship
- occupation takes front
- own social institiutions
- new couples develop shared commitments
- nesting
- parents aging
- career focused
- physical abilities begin to slide
- midlife crisis
- participation in civic and com. organizations
- home and fam centered
- physical activity needed
- self directed rather than leader directed activities
- empty nest syndrome: couples reconnect
- retirement focused
- mentor roles welcomed
- maintain independence is key
- depression (high suicide rates)
- adapting to loss
- alzheimers
- fixed income
- home based
- companionship and socialization are key
- increased strength important in preventing falls
- cognitive sharpness
- should be wonderful years
- associated with chronic illness, apathy, adaption to loss, depression, fixed incomes, bedside religion
- est. 1/3 are depressed
- recreation facilities are often a community focal point
1. duplication of warfare
2. historic events
3. religious rituals (tlachtli- mayan game stone ring, jiu jitsu-japanese samurai)
- strong class structure
- related to patterns of leisure
- commercial rec
- house of beer= major social gathering commercial sex
- resource based recreation = hunting fishing , hunting seasons established
1. earliest forms of tourism in babylon and egypt "hanging gardens"
2. museum of historic antiquities
3. understanding of natural cycles
4. hunting fishing sporting events
- monotheism
- creation as origin of earth
- laws in society
- moral culture of western civilization
- strong class structure, sexist
- property ownership
- role of women
- variation btw city states
- balanced man as goal for educated males (soldier, athlete.artist, statesman,philosopher)
major philosophers
-socrates
-plato- catharsis
-aristotle - we labor that we may have leisure- work hard play hard
olympic games (theatre, art, parks)
Rome - 44 bc to 300 ad
- taxation for public activities (roads parks, apitheaters)
- public specatcles (games, sports in broad types, ball games)
1. private enterprises flourished
-taverns, inns, resorts, social and athletic clubs, games
2. regular work schedule
-holidays (200 per year)
-established pattern of work time
3. language reflected thought (otium=leisure, negotium=business)
Culture hearths
original centers of community development
-contemporary meanings of leisre shaped histories of culture hearths
-formalized rules of conduct
- era btw ancient and modern times in west europe
- feudalism=large estates ruled by landowners
- social class=based on expression of leisure
- life expectancy=30 yrs.
- leisure against teachings and provided STATUS
- reward/punishment perspective on life
- recreation imitated life
- archery, races, gambling, alcohol use
1.class system- few owned land
2. primogeniture- 1st born inherit
3. formation of guilds
- religious societies
- uniformity of prices and wages
- work hours and holidays = holy days
- celebrations
Moral (immoral) revolution
1. 16th cent syphilis
2. sex is rec
3. profanity and drunkenness
4. les miserables
5. coffee houses
New rec
-bear baiting, bull fighting, cock, cards, tobacco
About this deck
Created: 2011-10-01
Size: 48 flashcards
Views: 6
About StudyBlue
Naj